Devlog

New Feature From Pixel to Screen
Life cycle of a single feature I wanted to decorate the "white screens" while keeping them clean and easy to read. Frame was the obvious feature. Design of new tiles... Read more...
From Idea to Cartridge: The Making of Fungus Foray DX
A behind-the-scenes look at the full hand-made pipeline behind a Game Boy Color homebrew cartridge — from idea to physical box. Read more...
Game Boy Modern Hardware
Comparison between original and modern Game Boy Color console.   Game Boy Color ModRetro Chromatic Analog Pocket CPU Sharp SM83 FPGA FPGA Screen 160x144 160x144 Backlit LCD - true recreation... Read more...
Fungus Foray DX Key Art Progress
I'm starting doing the DTP part of the game development. Alongside drawing the Key Art that will be used everywhere. for art I'm using Krita + Cintiq and Intuos S... Read more...
Ultra 6000 - Porting Progress
Read more...
Below The Bloom - Porting Progress
I made this game, Worm's Tale, long time ago. The idea was simple - dig for seeds/minerals and use them to grow plants. I revisited the code creating a port.... Read more...
Piradice - Porting Progress
Read more...
Remastering My Old Games
Thanks to the magic of AI I started the remastering process of all of my old, abandoned games. They are rewritten in Zig + Raylib or Zig + Borowik Engine... Read more...
Cortex Labs Key Art
I'm a concept artist now I took my Cintiq out of the closet. Using AI generated image as overall composition reference (hence the name in the file) I starter the... Read more...
Progress Update #001
State of my mini games All on track. Most of them will get physical, box release (August)! What is left to do: Cortex Labs [MS-DOS, 16KB] - final tweaks and... Read more...
Fungus Foray First Levels
First tutorial levels. From super easy to minimum effort. This update also adds the drop zone selection for each player at the start of each level. New mushroom tile!  ... Read more...
Coretx Labs Update
Latest update is one of the most important one - adding game-play! Extractors extracts resources. Pods moves them to collectors. Laboratory works on upgrades. Resources are stored in dedicated silos.... Read more...
Moveabound - Glimpse of a new game
Yes, it will be a logic game. I got the base idea. Now doing first drafts for graphics. A one-command squad orchestration prototype: choose a global order, preview the consequences,... Read more...
Hello, World!
You may know me as "w84death" over the social media since IRC on 56k modem. Read more about me and about the company. After more than fourteen years of making... Read more...