Remastering My Old Games

Thanks to the magic of AI I started the remastering process of all of my old, abandoned games. They are rewritten in Zig + Raylib or Zig + Borowik Engine depending on the needs.

Porting Progress

 Game Quick Description Tech Port Conversion Target Release Status
Bit Wars Turn-based strategy where you move terrain not units OUYA (HTML5) Zig + RayLib All features preserved PC, Digital Done
Office People Super simple arcade top-down "find all keys" Firefox OS (HTML5) Zig + Borowik Engine All features preserved PC, Digital Done
Ultra 6000 Fast and simple arcade top-scroller. Avoid obstacles. HTML5 Zig + RayLib All features preserved PC, GameBoy Color*, Digital + Box* Done
Piradice My biggest game, the one that started everything. Was exposed on many events. Full flagged turn-base strategy, HTML5 Zig + Borowik Engine Quality of life improvements added, AI updated, units balance. Some features removed like sharing maps seed. PC, Digital, Box* In-Progress
Worm's Tale Experimental zen-like no-gameplay game. Digg for seeds, grow plants. PHP Zig + Borowik Engine All features preserved PC, Digital In-Progress
PooM Super fun, fast, arcade jumping game. ImpactJS Zig + RayLib All features preserved PC, GameBoy Color, Digital, Box To-do
Logic War (I will rename this) Another logic game HTML5 Zig + Borowik Engine All features preserved PC, GameBoy, Digital To-do
*You Will Type Game about learning touch typing. Adventure on hex terrain. Godot Zig + RayLib TBD PC, Digital To-do

* - To be decided

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