Thanks to the magic of AI I started the remastering process of all of my old, abandoned games. They are rewritten in Zig + Raylib or Zig + Borowik Engine depending on the needs.
Porting Progress
| Game | Quick Description | Tech | Port | Conversion | Target Release | Status |
| Bit Wars | Turn-based strategy where you move terrain not units | OUYA (HTML5) | Zig + RayLib | All features preserved | PC, Digital | Done |
| Office People | Super simple arcade top-down "find all keys" | Firefox OS (HTML5) | Zig + Borowik Engine | All features preserved | PC, Digital | Done |
| Ultra 6000 | Fast and simple arcade top-scroller. Avoid obstacles. | HTML5 | Zig + RayLib | All features preserved | PC, GameBoy Color*, Digital + Box* | Done |
| Piradice | My biggest game, the one that started everything. Was exposed on many events. Full flagged turn-base strategy, | HTML5 | Zig + Borowik Engine | Quality of life improvements added, AI updated, units balance. Some features removed like sharing maps seed. | PC, Digital, Box* | In-Progress |
| Worm's Tale | Experimental zen-like no-gameplay game. Digg for seeds, grow plants. | PHP | Zig + Borowik Engine | All features preserved | PC, Digital | In-Progress |
| PooM | Super fun, fast, arcade jumping game. | ImpactJS | Zig + RayLib | All features preserved | PC, GameBoy Color, Digital, Box | To-do |
| Logic War (I will rename this) | Another logic game | HTML5 | Zig + Borowik Engine | All features preserved | PC, GameBoy, Digital | To-do |
| *You Will Type | Game about learning touch typing. Adventure on hex terrain. | Godot | Zig + RayLib | TBD | PC, Digital | To-do |
* - To be decided
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