New Feature From Pixel to Screen

Life cycle of a single feature

I wanted to decorate the "white screens" while keeping them clean and easy to read. Frame was the obvious feature.

Design of new tiles

I drown the pixels in P1Xel Editor. Map editor for previewing the work is very handy.

Implementation in game

Implementing this was straight forward. Works fine in emulator.

Game Boy Color

All features are validated on real hardware.

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