P1Xel Editor — Professional Indexed Pixel Art Editor

P1Xel Editor — Professional Indexed Pixel Art Editor

23,00 zł
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P1Xel Editor — Professional Indexed Pixel Art Editor

P1Xel Editor — Professional Indexed Pixel Art Editor

23,00 zł

P1Xel Editor

Professional indexed pixel art editor for making content for Game Boy (Color) games.

Highly customized to my personal game engine (included). Can be easily adopted to any.

Timeline

Every version grew out of a real production. Newer versions can open everything listed before them.

1.x

The early, alpha-quality version. Built for Cortex Labs and updated as the needs came in.

2.x

Rebuilt from scratch with all the knowledge gained. New UI. Used to make the graphics of Tombland DX and Fungus Foray DX.

  • Tiles, sprites and fonts editors
  • Map editor (stamping, fill, auto-tiling, sprite placement, per-cell palette & flip)
  • Indexed color with palette banks
  • GB/GBC LCD simulation
  • RGBDS export with ready-to-build preview ROM

3.x

New, not backward compatible workflow — the base for all future productions.

  • Meta-tiles and meta-sprites managers
  • Worlds manager

4.x (current)

Built around my Game Boy (Color) engine: from a fresh install to a running ROM in minutes, with named assets the compiler understands.

  • Setup wizard with auto-download of the tools — RGBDS assembler (always the latest release) and the BGB emulator; URLs can be overridden in tools\toolchain.ini so they never go stale
  • Sample Game Boy project included — the wizard downloads my WIP Game Boy Color engine (nomad-core) as a ready-to-build starter project
  • One-click Build ROM and Run in emulator, including a watch mode that rebuilds and reloads while you edit
  • Name your assets — tiles, meta-tiles, sprites and meta-sprites with duplicate detection; names export into catalog.toml so the engine and tools can use them
  • Single / Meta modes — flip between a single 8×8 tile and a 2×2 meta-tile (or sprite / meta-sprite); picking a named asset switches the view automatically
  • Painter mode — paint an arbitrary block of tiles as one image, then stamp the whole painting anywhere in the level editor, whole-stamp flipping included
  • Inspect tool — click a cell to see the tile's name, whether it is single or meta, and the sprite covering it
  • Whole ROM viewer and PNG export of the current tile, meta-tile, sprite, screen or the entire ROM at 100% and 400% (pixel perfect)
  • Show/hide grid lines, recent projects list, open a project from the command line
  • Data contract export: meta.dat, tileset.chr, levels.tlm, levels.oam, catalog.toml

License

 Feature

Shareware

Full license

5-second waiting intro screen

Yes

No

Full featured program

Yes

Yes

Support

No

e-mail

 

Requirements

 Windows

  • Windows 10+
  • 32-bit and 64-bit processor
  • 1MB disk space
  • 15MB RAM

Linux

  • Modern distribution
  • 64-bit processor
  • 1MB disk space
  • 15MB RAM


Release

Version included 2.27, 3.0, 4.0